It is good to have a very clear image of Jackies Tuned Arch available, or else keep CP open and paused while looking at the bike to make some assessments.
#010 EDITOR TEMPLATE COLOR CODE#
Paste in your new color code and you will be all set. Just scroll down to CName and youll see under value the original color code. You can use this number to quickly locate the color you aim to change in CNames. For example, the color code I mentioned earlier, d3ce2e_b70712m has the number 32 listed in front of it. This is where the number IN FRONT of the color code becomes useful. CNames is a little tedious to navigate, the values are mostly obscure or just alphanumeric sequences. For the most part this is easy, but some colors are xxxxxx_null, and for those colors you MUST replace it with a xxxxxx_null color code.) You need to find that color in theįolder. If the original color is xxxxxx_xxxxxx you have to replace it with a color that has a code that is also xxxxxx_xxxxxx. Once you have chosen the color you want replacing the original color ( and please note, character count is critical here.
It is good to be aware of this though as you edit materials and colors. This is NOT 100% accurate, and some colors look exactly as they do in game in their preview tile. So when added to the white of the base material, it became yellow in game.
So black, is often grey, or it can even be more extreme.įor example, in a shirt I was editing, I was searching for something yellow, to change a yellow element on the shirt, but in the. All base textures are white, and the white is added to the color in the square. The colors are.additive, for lack of a better term. I remark on the navy blue element because something that MUST be kept in mind is that these color tiles are not EXACTLY how they show up in game. So, the color code we are looking for is d3ce2e_b70712, so scroll down, and we can see it is a very very dark navy blue or black. The colors available for plastic_tech_hq_01_30.mltemplate are unique to that particular. Understanding this is absolutely critical. Expanded now is a list of ALL available colors for THIS MATERIAL ONLY This is where things get mildly more interesting for those like me who are visual learners. >array:Multilayer_LayerTemplateOverridesColor Once it is ready, this is the path you are looking for Head to your plastic_tech_hq_01_30.mltemplate that you opened and ran through The Holy Template. Here is where we start going back and forth. This is telling you the color code used for that material. When you do this, a large block of information will be revealed. Let's start with plastic_tech_hq_01_30.mltemplate as it has the most instances in use of all listed materials. Lets go back to jackie_03.mlsetup now and start gathering data. Open ALL of those .mltemplate files in 010, and run the Holy Template on all of them. The remaining .mltemplate files might be of use to you, depending on what you want to edit, but for my edit and in this instance, let's focus on these. When you break it all down, the following. When you expand array, youll see a list of materials, Multilayer_Layer through Run The Holy Template on jackie_03.mlsetup. Best guess is 02 edits Jackies Arch, and 01 is for his original bike he uses during The Pickup, but don't quote me on that. ONLY jackie_03 has any effect on Jackie's Tuned Arch. You should be able to extrapolate to other vehicles, but for the sake of clarity, that is the example we will use.īase\vehicles\sportbike\v_sportbike2_arch_nemesis\entities\meshes\textures\ jackie_03.mlsetup in 010. Links are plentiful, and if youre interested in modding you probably already joined the server.įor the purposes of this article, I will outline the process for Jackie's Tuned Arch. The tools you will need Īll these tools can be found via the Cyberpunk 2077 Modding discord.